Digital Arts Programme associate and serial games developer Adam Carter-Groves released his latest effort over the weekend after experimenting with using Twine to create a story-based puzzle game in just over a week.
Time’s Arrow uses the interactive, nonlinear storytelling program to place you inside a locked room inhabited only by a mysterious floating cube, from which you must escape.
“Time’s Arrow was something I started as part of Ludum Dare 36. I decided to have a play around with Twine and make a simple little puzzle box game, but it turns out there’s no such thing.”
To play Time’s Arrow, please click here.